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Wildbrush

A family-made adventure with paintbrush combat and floating islands.

Play on desktop
Wildbrush — a still from the original post's gameplay video
Original video still
01 / The project

The project

Danny Limanseta describes making Wildbrush with his children: they proposed the mechanics and played each iteration together. The original post describes colored paintbrush attacks, dungeon puzzles, floating islands, and unlockable paintbrush flight. The creator specifies desktop-only play.

02 / Where AI comes in

Where AI comes in

The creator says Opus 5.5 was used to turn the family's ideas into game features. The account emphasizes repeated play and revision, with the children actively co-creating the experience.

03 / For game makers

For game makers

A useful example of short idea-to-play loops with the intended players involved. Distinct mechanics, such as color-based attacks, give the experiment a clear identity beyond the use of an AI tool.

Go to the source

Original X post · @DannyLimansetaPlay Wildbrush · Desktop

The game website was reachable when reviewed. AI production details are the creator's account in the original post; gameplay and the development process were not independently reproduced.